A big thing that the Paladin has going for her is the static morale boosts. Resurrection is useful for a tanking stack, although tanking with your actual units is generally a bad idea anyway unless you're using the Droid combo, the Black Knight Eviln combo. Max morale 80%+ crit Paladins with the +40% damage boost are just scary. That class also has the achievement that can add up to +40% damage to Inquisitors and Paladins (and Priests, but they're not really worth using when you can have Inquisitors), which can make them do some pretty monstrous damage (as opposed to kind of meh damage when used by other classes). The Paladin actually has the middle leadership growth. It would be good to skill up either Order or Distortion magic (the 1st has buff spells and resurrection and the 2nd - traps, debuffs and phantoms, which are great with paladins for more resurrections). Focus on the might and mind tree and although I don't like resurrection since I'm usually playing no loss games, you should take it, it is great with a single powerful stack. Get the skills that boost experience early.
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